

It's a headlong dash, after all: select the start of the next paragraph and see what happens. It's fitting: what is a trip around the world of the 19th century if not a journey into the unknown? And while the choices you make in most games traditionally require a clear sense of what you're actually picking between, 80 Days often does away with all that to thrilling effect. This is the game part, and it revels in mystery.

It also reimagines it as a web, however, of consequence and interconnection, where you may pluck one string and see the spider move somewhere entirely different. Availability: Also available on iOS and AndroidĨ0 Days reimagines Jules Verne's headlong dash across the globe as a steampunk affair - trains become submarines, mechanical horses draw carriages, and one city at least is a giant ambling automaton staggering, one clanking foot at a time, through the endless desert.Developer: Inkle Studios (PC port handled by Cape Guy).We hide our fear as the water races past, and maybe this is why our relationship strengthens slightly as a result. He is also "untouched by place or circumstance", which is handy really, since his wager will take him around the world and in a terrible hurry. Fogg is truly masterful - in the original, imperious sense of the word. We are somewhat put out by this, perhaps, but we sense that the master is not. 80 Days arrives triumphant on PC, offering a breathless introduction to the joys of interactive fiction.Īt Kent, after travelling through countryside untouched by progress, the train hits the English Channel and plunges into the freezing waters.
